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 Magician Guide P2

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BladeFigure
Red Slime
Red Slime
BladeFigure


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Registration date : 2008-04-27

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PostSubject: Magician Guide P2   Magician Guide P2 Icon_minitimeTue Apr 29, 2008 10:51 am

READ MAGICIAN GUIDE 1 FIRST!

PART 2--

"Hell" Build
This build will give you the most MP possible. However, you will still be stuck hunting snails until level 13. Only try this is you have a lot of patience, cf. the name — hell. Of course, there is always the option of finding a stronger friend to help you out (party) until you get Energy Bolt. ((Note from ibtvo) I am doing this with my second character, I recommend getting A LOT of red snail shells (easy if you have another char), they will help you train until you get Energy Bolt)

Level 8: 1 Improving MP Recovery
Level 9: 3 Improving MP Recovery
Level 10: 1 Improving MP Recovery, 2 Improving Max MP Increase
Levels 11 and 12: 3 Improving Max MP Increase per level
Level 13: 2 Improving Max MP Increase (maxed), 1 Energy Bolt
Levels 14-16: 3 Improving MP Recovery per level
Level 17: 2 Improving MP Recovery (Maxed!), 1 Magic Claw
Levels 18-23: 3 Magic Claw per level
Level 24: 1 Magic Claw (maxed), 2 Magic Guard
Levels 25-30: 3 Magic Guard (maxed at lv. 20)


Training
Training is one manner of gaining experience, and it includes doing a Party Quest or Quests. There are two different "styles" of training to level-up:

Normal Leveling
This type of training is somewhat effective for Magicians, since they recover MP fairly rapidly. To level this way, buy few potions and only use them when you are about to die. When you run out of MP, stand in a safe spot and wait, and, if you want, do something else — for instance, make good use of your time doing interesting things — while your MP recovers. This method is slower than power leveling, but will allow you to save mesos.

Power Leveling
This type of training is very expensive, sometimes costing more than you earn from the monsters you hunt. Basically, what you do is buy about 50 to 100 MP potions and about 25 to 50 HP potions. Fight your training monsters without resting for too long to regain MP. Every time you see your MP is on the low side, use a few of the MP potions you have. Even with this method, you should rest every once in a while, unless you are funded and can afford to waste mesos on potions. When you reach Second Job advancement, this problem is prone to diminish, because you acquire MP Eater and, in the case of Clerics and Wizards (Ice/Lighting), because of multi-target skills like Heal and Thunderbolt — this way, you end up using fewer potions and thus, you don't waste a lot of money.

Potion Use
Main article: List of MP potions/foods
Main article: List of HP potions/foods
As you level-up, you will need to consume potions or food according to your Max MP or Max HP and their usage, so that you don't need to have or use too many potions at once. Put your mouse over the image of the potion to see how much MP and HP you recover when you use it.

MP:

HP:

Training Spots
Magicians, due to their versatility, are able to hunt many different kinds of monsters. However, in order to do rapid levelling, they sometimes need to focus on a particular kind of monster. Here is some advice.

Levels 1 to 7 (pre-Energy Bolt): Snails and Blue Snails on Maple Island; chiefly at Snail Hunting Ground I. You might see that, as other Beginners level-up, they are able to face stronger monsters. Don't be jealous nor try to invest AP into STR, as even a single point in STR is a waste. You should try and do the simple quests and train with weak monsters until level eight.
Levels 8 to 13 (with Energy Bolt): Blue Snails, Shrooms and Red Snails; occasionally, Stumps, Slimes and Orange Mushrooms. If you have a good amount of int, say, over 40 Int slimes shouldnt be to hard, just take a couple MP pots with you and when your HP is low you can rest on a rope or in a safe corner. All of them around Henesys, chiefly at Henesys Hunting Grounds, Forest West of Henesys or The Hill East of Henesys. Magicians following "hell" build should still hunt Snails.
Levels 13 to 18 (with Energy Bolt and early levels of Magic Claw): The election can be made between Slimes at Dungeon, Southern Forest I or The Tree That Grew I and II and Orange Mushrooms at Henesys Hunting Grounds or Mushroom Garden.
Levels 18 to 23: It is now time to take on Pigs and Ribbon Pigs at Pig Beach ot The Rain-Forest East of Henesys. While in Pig Beach, try to avoid the occasional Iron Hog — do not hit it, as it will start to pursue you until you leave, change channels, or someone kills it. If you cannot train because of a high amount of people hunting, you can stay with Orange Mushrooms until level 21, or try with Green Mushrooms, which are stronger than Pigs.
Levels 23 to 28: Green Mushrooms and Horned Mushrooms at Tree Dungeons near Ellinia. From level 23, some Magicians opt for the Horned Mushrooms only at Ant Tunnel I; and others prefer hunting Stirges at Transfer Area in Kerning City Underground, but beware — in some worlds, this location is full of hackers. Another choice would be Kerning City Party Quests (PQs), a special kind of quest that requires a party of four, which offers nice rewards and experience. The main problem with PQs is that only one party can be doing a PQ at any one time per channel. There are always many people trying to enter, and waiting for the PQ might take quite a while. However, since you are now powerful, you will have no problem being accepted into a party.
Note From Player: At lvl 23, you can 2-hit Wild Boars with Magic Claw, but they do a lot of damage, so if you think you have enough pots and good enough armor, you can try training on them at Land of the Wild Boar. The spawn is good, and the drops are great, but the exp they give is equal to Zombie Mushrooms (42 exp.), so it's really your choice. Land of the Wild Boar is a popular place though, so it might be hard getting a spot.

Levels 28 to 30: Until level 31, you can still do PQs. But some players will find it boring or time-demanding, so they prefer hunting monsters like Wild Boars at Land of Wild Boar and Land of Wild Boar II and Zombie Mushrooms at Ant Tunnel, along with Horned Mushrooms. If you find Wild Boars and Zombie Mushrooms take too much MP (i.e. if you cannot take them down with one hit), you can stick with Green and Horned Mushrooms until level 30 — by which time you will be onto your Second Job advancement.
Another great idea for quick leveling is killing Wooden Mask or Rock Masks at the Perion Excavation Site. Although they do offer quick experience they are rather powerful and killing them consumes a lot of MP, my suggestion would be too bring About 200 White Potions and 300 Mana Elixirs. The Rock Masks offer 45 exp points and the Wooden Masks offer 42 exp points, Now you're saying well why waste Mp on wooden masks, Simple...Because Wooden Masks respawn faster and have a greater diversity in where they can be found.
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PostSubject: Re: Magician Guide P2   Magician Guide P2 Icon_minitimeTue Apr 29, 2008 1:16 pm

if you copy a guide from somewhere please dont copy blindly.
clearly copied word for word.
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